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The Pixar Touch: The Making of a Company
The Pixar Touch: The Making of a Company
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David A. Price
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Product Details

  • Author: David A. Price
  • Binding: Hardcover
  • Dewey Decimal Number: 384.806573
  • EAN: 9780307265753
  • ISBN: 0307265757
  • Label: Knopf
  • Manufacturer: Knopf
  • Number of Items: 1
  • Number of Pages: 304
  • Product Group: Book
  • Publication Date: 2008-05-13
  • Publisher: Knopf
  • Release Date: 2008-05-13
  • Studio: Knopf
  • Title: The Pixar Touch: The Making of a Company
Avg Customer Rating: 4 stars

Product Description: The roller-coaster rags-to-riches story behind the phenomenal success of Pixar Animation Studios, and the first in-depth look at the company that forever changed the film industry and the "fraternity of geeks" who shaped it.


Customer Reviews


4 stars Case Study on Success
As other reviews have more than aptly addressed the novel content of the book, the merit of the writing and, honestly, the unabashed and probably slightly biased love for Pixar, I think the only thing that I can add is my thoughts on the how the story of Pixar affected my own perspective and motivation as a artist and filmmaker. With each chapter that I read, I find that I am more inspired and motivated to push my own self further. It is the author's ability to communicate, in quite simple and, perhaps, slightly mundane descriptions, the passion and motivation of the likes of Ed Catmull and John Lasseter. The fact that there is no need for dramatization or exaggeration in this story of the evolution of this particular animation studio is merit unto itself. It is truly intriguing to know the steps, the missteps and the sheer luck that combined to make Pixar a possibility...a wondrous possibility to be sure. Though I admire Pixar, know that this book is not a series of simple pictures or short anecdotes to be easily digested like some "art of" books. It is detailed and biographical and likely, sometimes, offers a bit too much info for a casual reader. Overall, I find it a good book for artists in the industry as well as business folk who enjoy reading case studies on the evolution of successful businesses.


5 stars The Pixar Touch: The Making of a Company
Being a stockholder of Pixar and Disney, and a San Francisco Bay Area resident... I have read many stories over the years [regarding Pixar] in our local newspapers, and it was great to be able to acquire more in depth details about the rise of Pixar from this book.

My company is in a related field so we have an inherent interest in Pixar and Disney, and the various bay area power personalities that run these two companies.

Over the years The Disney Company had moved away from the ideals that Uncle Walt set in place... and we feel that the merging of key creative people Like John Lassiter may help bring them back to Walt's original path.

2D animation will never thrive like it did in the past, but with a little care and attention to "how things used to be" I feel that Mr. Lassiter and his team will be able to get Disney back on the right track.

Pixar had a tough past (mostly financial) to deal with, and we understand that because my company is essentially in the same position, as we struggle to leave our mark... This book really helped by showing that tenacity and "stick-to-it" qualities are key factors when you have ideals that you believe it.

If you have innovative ideas that you believe in strongly... this book will help you hang in there. It demonstrates that good things do happen to good people. I highly recommend this one for your collection.


4 stars Looks like a great book....
Just got this in the mail today - have only just skimmed it and read parts here and there, but it looks like a great book. The chapters "Making it Fly 1 &2" really caught my interest.

I'm giving this review four stars - mainly because of Amazon and the USPS, the book was shipped to me in one of the flimsy mail pouches and it sustained damage during shipping. The top of the book looks like it was jammed in a machine and the cover binding was crushed to the point of breaking. Add to that the dust cover was really wrinkled from being in such a flimsy package. I know some people might complain that this ain't a good reason to deduct a star from the review - but I see this review in part covering the whole experience of getting this book to add to my collection/library - including the purchase and shipping.


1 stars Another whitewashed PR job for Pixar/Disney
I don't expect anyone to believe this, but I have to get it off my chest. Price's book gives credit to John Lasseter's wife for creating the character of Jessie in Toy Story 2. Nothing could be further from the truth. I wrote the second draft of TS2 as an independent contractor at Pixar for three months when Ralph Guggenheim was the producer and Ash Brannon was the sole director. Ken Mitchroney was a story artist on the project and the person who had recommended me to try to fix the ungodly mess that was the first draft. He had suggested the film have a cowgirl, and I agreed.

Ken did preliminary character sketches, one of which was quite similar to the final character (and modeled on his redheaded wife). The final design was done by Jill Colton, also uncredited. I created Jessie on the page -- she was named and partially modeled after my friend Jessie Horsting, former West Coast Editor of Fantastic Films Magazine -- along with most of the film structure as it currently exists (the major exception being the third act, which I was much less involved with).

Not only did Lasseter's wife not have a thing to do with the movie, Lasseter didn't have much to do with it either. I never saw him once during my time at the production (and his taking co-credit for, and accepting awards on behalf of, the movie was a factor in Ash Brannon [SURF'S UP] leaving Pixar as well). After I left Disney showed up with their army of useless middle management, fired everybody, replaced them with their corporate flunkies, and let the project languish for another year. Rita Hsiao wrote a credited version, yet as far as I know what she did was stick post-its under storyboards. But, you know, she worked for Disney and was credited with Mulan. Woo hoo.

Finally Lasseter threw Andy Stanton at the project, the smartest thing he could have done. He made changes I wish I'd thought of and gave it a strong third act. Of Rita Hsiao's influence on the script I can't imagine a trace. Yet when story credit was handed out, Disney (yes, Disney; nobody actually involved with the picture determined story credit, and as a result people who literally did not write a word on the project got equal or higher billing, along with, quelle surprise, the aforementioned Ms. Hsiao) did not credit my script. If anything, I created Jessie and the Woody's Roundup scenes.

Ken Mitchroney designed the character of Zurg as well. Ken was a friend of Ed "Big Daddy" Roth and has done a ton of Rat Finks and Hotrod/Tiki designs. Hey, what a surprise: Zurg is really a Tiki head! Look at him again. Ken also conceived, storyboarded, and pretty much created the traffic cone scene. He's the voice of Zurg on the ride at Disneyland.

Does Prices' book go even mention us? It is to laugh. This is just another book-length press release in which the writer nods his fannish head excitedly and scribbles on a legal pad while essentially acting as a mouthpiece for someone who is more than happy to take credit for the considerable work of others far more creative than he will ever be. It happily abandons any attempt at research and jumps on the bus of easily digestible corporate myth. Do you seriously think John Lasseter co-directed Toy Story 2? If you folks saw the pile of bodies those cute li'l characters stand on -- well, I have no doubt you'd still pony up your $12 and pack the theaters.

You never hear about this stuff because writers are afraid they won't work in this industry again. I, on the other hand, have nightmares that I will. Maybe this will help prevent that.

Is Price's book worthless because I didn't get credit? No, that's not the axe I'm grinding here. It's worthless because it's essentially a souvenir, a piece of memorabilia created, by proxy, by its subject matter. And I'm mad about it even now because I get to see paper towels and toy store aisles and coupon ads chock full of stuff that came out of my head (without any credit or compensation beyond a weekly salary -- and try finding a lawyer who will take on Disney), and continually witness people fed this lying corporate pablum, and here's yet another example by a lazy fanboy who doesn't bother to go beyond the same self-serving sources. It ain't so, folks.


4 stars Good information
It has lots good information about how the Pixar company developed over the years. sometime, it seems lost main stream. overall, it is still a good book to read.