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World In Conflict
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List Price: $29.99
Our Price: $19.99
You Save: $10.00 (33%)
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Product Details
- Batteries Included: 0
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- Binding: DVD-ROM
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- Brand: Sierra
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- EAN: 0020626725828
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- ESRB Age Rating: Teen
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- Features: Unleash the arsenals of the great military superpowers in the gripping single-player story created by best-selling author and Cold War authority, Larry Bond., The latest version of Massive's proprietary engine allows for a full 360 range of camera control, allowing you to get right down into the midst of battle., Destroy every object in the game - crush cars, destroy buildings, burn forests!, Join on-going games and immediately help your team take control of the map., Master four different battlefield roles; Air, Armor, Infantry and Support, in the ultimate online teamplay experience.
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- Is Autographed Specified
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- Is Memorabilia Specified
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- Label: Sierra
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- Manufacturer: Sierra
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- Model: 72582
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- Platform: Windows Vista, Windows XP
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- Product Group: Video Games
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- Publisher: Sierra
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- Release Date: 2007-09-18
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- Studio: Sierra
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- Title: World In Conflict
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- UPC: 020626725828
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Avg Customer Rating: 
Product Description: West Germany, 1988. To avoid certain collapse, the Soviet army boldly advances into Europe. NATO responds only to be met on a secondfront -- a diversionary attack on the American homeland. You are a field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs. Unleash ground-shaking artillery barrages, napalm strikes, and awesome tactical nukes that turn the tide of battle. ESRB Rated T for Teen.
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Customer Reviews
Great game.
This game has got to be the best strategy game I have ever played. I love how there is a system where you have no recourse gathering or buildings to build, just units and just blowing stuff up. I was in the Endwar private beta and that game is played in a similar way (just units, now worrying about bases etc.) and someone directed me towards this game. I cant recommend it enough if most strategy games frustrate you because of all the buildings you gotta build and stuff you gotta collect. If your not sure about this game, try the demo, a quick Google search can find it.
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Massive is back, and much better than Ground Control 2.
I really enjoyed playing a RTS without base building. This game is more oriented towards unit based tactics and less resource gathering strategy.
The best parts of the game are the graphics and and use of tactical aid to call in tons of off map aid. This includes napalm, airborne rangers, chemical strikes, bombing runs, artillery and the always deadly tactical nuke. Another perk is that the units can display their designated range by pressing the ALT key while selected. This shows if a unit is unable to fire do to an obstacle in the way or a slight elevation in the ground. This is important because the map is completely destructible and the land will be covered in craters.
The bad parts of the game is there are only two type of objectives in the game, destroy a designated unit(s) or occupy small circles on the map. The occcupation of the victory points are kinda lame because they have no cover to them so units like infantry can just be smashed by a tank rolling up. The multiplayer is good and it forces team play by forcing each player to choose a certain type of commander. The choices are Armor, Air, Support, and Infantry. All are good by themselves if used properly, but when combined with another during team play they are a force multiplier. In all, it is still a good game, but I would give it a 7/10 instead of the 4/5 or 3/5.
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Just BUY It, PERIOD!
As an OLD Guy turning 60, I am still playing this damned thing after 1 year. Just can't get enough of this. If you ever get tired of the main game? Play online for NEVER ending fun & "new" excitement.
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Display Management vs. Game Play
Spent more time managing the view of the battlefield then engaging bad guys. Not as much fun as I had hoped.
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Strategy *IS* required...as is teamwork
If you're not a team player, this isn't the game for you. If you don't like the idea of having to rely on others and having others rely on you, then this isn't the game for you. This game is all about teamwork, and if thats not something you're interested in, save your money: the novelty of the graphics, sound and game environment (all of which are simply stunning) will wear off sooner or later. At that point one should really concentrate on joining a clan (there is extensive game support for clans and regular clan-war events) and learning to use teamwork.
There isn't much strategy to the game (as some have prematurely observed) *unless* you're utilizing teamwork. Most matches are 8 vs. 8. Each player can choose a role to play: armor, air, infantry or support (anti-air and artillery, basically.) Armor is weak versus air units, air is weak versus support units, et cetera...so if you're not actively working with and covering the weaknesses of other players (and vice versa), you're going to be picked apart and blown away pretty quickly. There's no need for strategy in that situation since nothing is going to get done in the first place.
However, when a team is acting as a cohesive unit, strategy becomes paramount--where to attack, and with what? Where to defend, and how tenaciously? How to exploit the enemy's weaknesses, and how to hide your own? What can you sacrifice, and what must you hold no matter what? In this sense, it can be compared to a giant game of three dimensional chess played by sixteen players at once.
One can find this sort of cohesion on public servers on occasion (and as of writing this in mid-June, there are well over a thousand servers in all parts of the world). But again, getting into a clan and learning how to play as a team is going to make the difference between a disappointment and a whole lot of fun.
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