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Supreme Commander
Supreme Commander
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List Price: $19.99
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PC Gamer (1-year)
PC Gamer (1-year)
Price: $19.95
Supreme Commander Official Strategy Guide (Official Strategy Guides (Bradygames))
Supreme Commander Official Strategy Guide (Official Strategy Guides (Bradygames))
Price: $15.59
Product Details

  • Batteries Included: 0
  • Binding: Video Game
  • Brand: THQ
  • EAN: 0752919493052
  • ESRB Age Rating: Everyone 10+
  • Features: Play as one of three unique factions, Planetary warfare on a galactic scale, A deadly combination of land, sea and air units to command, Robust multiplayer gaming with up to 8 players online plus co-op mode, Dedicated community support including map and mission editor
  • Is Autographed Specified
  • Is Memorabilia Specified
  • Label: THQ
  • Manufacturer: THQ
  • Model: 49304
  • Platform: Windows XP
  • Product Group: Video Games
  • Publisher: THQ
  • Release Date: 2007-02-20
  • Studio: THQ
  • Title: Supreme Commander
  • UPC: 752919493052
Avg Customer Rating: 3 stars

Product Description: Supreme Commander is role-playing and strategy on a massive scale. It's the 37th century and three races have battled for 100 years. This "Infinite War" is leaving the galaxy in ruins. This devastating conflict must end, and you've decided to be the one who ends it. Step into a leadership position and guide your race through incredible struggles - and their aftermath. Under your strategic command, only one faction will reign supreme. Will you be victorious and elevate your race to domination? Or will you lead them into defeat and ultimate extinction? Supreme Commander establishes a breathtaking new standard for sheer scope and scale of gameplay. Massive battles unfold across maps of unparalleled size and scope, as thousands of units fight to the bitter end.


Customer Reviews


5 stars System Requirements
Not found in the above description, I keyed this in from the back of the box -

MINIMUM SYSTEM REQUIREMENTS:
Microsoft Windows XP Service Pack2, Vista
1.8Ghz processor
512 MB RAM
8 GB available hard drive space
128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support
Sound card, speakers or headphones
56.6 kpps Internet connection required.

RECOMMENDED SYSTEM REQUIREMENTS:
3.0 GHz Intel or equivalent AMD processor or better
1 GB RAM or better
8 GB available hard drive space
256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
Internet connection with Cable/DSL speeds)
Note: recommended specifications provide optimal experience for the single player and up to 4 player/medium size map multiplayer


2 stars MAYBE FUN IN MULTI-PLAYER?
The title says it all, If you have never played a good RTS game, then maybe you will like this game, but for anyone who has played a game like StarCraft then you know how bad this game sucks. it was fun for like 2 hours or so, but i found it to be not very interesting at all. i only made it through like 4 levels or so before i had to call it quits. can you say boring. play World In Conflict instead. Maybe this is one of those games that is meant to be played multi-player only as it seems that would be quite enjoyable, but as for the single-player experience two thumbs down.


1 stars Supreme disappointment
This game was a huge disappointment. The game was won't even work on my computer even though my computer meets or surpasses all of the required software. And I couldn't even contact the company. I would not recommend buying this game.


3 stars Good, but basic
The 'skirmish' (botmatch) feature is pretty good, and the game is solid overall. I've run into a few crashes on one of the larger maps, when 7 bots are running (total of 8 players), but have had no problems, otherwise.

The replay value of the skirmishes is not great, mostly because the game lacks 'atmosphere.' I think this is mostly a shortcoming of the massive zoom capability; zooming all the way out makes coordinating units much easier, but it also means that you're only ever looking at very simplified graphics. Older games limited the user's ability to zoom out, which had the paradoxical side benefit of forcing the user to interact with the optimized graphics. If the gameplay is going to compel the player to zoom out in order to take advantage of the strategic value, then the game needs to compensate by optimizing the graphics and audio for the zoomed-out perspective.

Some variation among the units used by the different factions would have been nice. The vehicles and towers are virtually identical, compared with, say, Warcraft or Dark Reign 2, which featured unique and synthesized units across the different factions.

Finally, the fabrication and assault animations are relatively simplistic and cartoony. There are older games with more primitive graphics that have done it better.


3 stars Once the hype died...
After a while I begin to wonder just what it was about this game that got me going thinking it was gonna be the greatest thing when I considered that Starcraft 2 might never be a reality. That much has changed now with SC2 only a few months away (maybe longer if we know Blizzard LOL!) and it would seem like if you were looking for RTS elsewhere, Supreme Commander suits just that... for about an hour or two. I'll be honest, when I first got the game, I was psyched to have a successor to Total Annihilation. Though not quite made by Cavedog Entertainment, that may be where it's downfall was but that's speculation.

I remember more than 10 years ago how I would spent countless hours and sleepless nights playing Total Annihilation because it set itself apart from most RTS's in the the only unique way it could. SIZE! TA was a massive upscale for combat and touched base on every aspect of strategy for you. What Red Alert did in the same time, Total Annihilation exceeded that and gave you even more.

This may be due in part to the nature of what gaming has become today, where it's not so much a commodity but a competition and that strategies for... well... 'strategy games' have changed. Who can zerg who the fastest. Who can win the battle and claim the war is theirs also? It would seem the FPS element of striking hard, fast and unrelentlessly has diminished the key factor of what made RTS games what they were meant to be played by. Implementing defense AND strategy-- but now I'm just beating a dead horse. Onto the main contemplation at hand.

Supreme Commander is a game that's awesome... 5 years ago. Its kindred spirit to Total Annihilation can be found but definitely not felt by any measure as far as I can say. Even with the epic-sized experimental units you can construct, they still feel nothing like what the Arm's KROGOTH unit in Total Annihilation felt... pure and UTTER destruction where it was limitlessly unstoppable; and had you found out your enemy was constructing one of these gargantuans wasn't just a threat, it was a death wish waiting to happen and you suddenly create your own agenda and scenario to seek out AND DESTROY ALL ATTEMPTS!

This results in a problem Supreme Commander faces; the gaming utopian. Where gamers respect one another in elements to give each other a fighting chance in the not-so FPS standard and play the game out like a fancy chess game; you outsmarted your opponent with the same exact pieces, nothing more, nothing less, so I want to hear NOTHING about rushing being a strategy, that's not the point. You ever seen a chess player rush someone's king with pawns? Exactly. Supreme Commander fits under that feel where it's expected, though never quite lived up to tell the tale of each other's epic sized sci-fi battles where one side reaped so much victory over another, and how the tides could be quickly turned by the tap of an unnoticed force that was amassed earlier on that would ultimately save the losing side's game resulting in one hell of a turn up. Supreme Commander was meant for that standard, it just doesn't exist; if it does, you're one very lucky person to meet such people with particular standard.

Where I'm trying to go with this is that Supreme Commander was an affluently designed concept years behind. It marks back to a time when gaming was much simpler, and while I respect that, not alot of people seem to respect it in the same way. In turn, this game probably doesn't feel out long hour games via multiplayer I imagine, where most RTS games shine in their competitiveness, and you'll most likely get rushed before your hopes of a Star War movie style battle could happen. Remember the trailer gameplay scenes this game had a long while back? Who plays games like that against another person? I'd sure like to... it just doesn't happen.

In contrast, this review merits two rankings with me. As a game itself, I give it 3 engineer bots out of 5 for being an extremely hyped game that fooled me to begin with. However, in other likes, I give it a 5 KBOTS delivered out of 5 for being that kindred spirit to Total Annihilation... because I doubt we'll see any rendition of a TRUE successor to TotalAnn for a very, VERY long time, if at all... and somehow that feels like it's for the best. Some things were just best to sit in the rests of time and collects to that particular moment when "You should have been there when it was."

Supreme Commander isn't all out a 'bad' game, I do enjoy it for what it's worth, and perhaps there are a margin of people who do continue to enjoy this kind of gameplay. Maybe my own tastes in RTS have changed, but so have alot of innovations in the RTS genre, with so many blistering sub-genres you don't even know where to begin or what to consider strategy games anymore. I do however remember what strategy games felt like; and there was a magnum opus for them back in the mid/late-1990's. Here's hoping a revival to that comes again, it just definitely isn't now nor here.