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Brothers in Arms: Hell's Highway
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List Price: $59.99
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Product Details
- Batteries Included: 0
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- Binding: Video Game
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- Brand: UBI Soft
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- EAN: 0008888523406
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- ESRB Age Rating: Mature
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- Features: Experience the largest paratrooper operation in World War II, Get orders from HQ, go on patrol, spot the enemy, and set up a devastating ambush, Each character designed with individual personality, unique story and background, Incredibly realistic, from trading ammunition to helping wounded allies, Fight major multiplayer battles with dozens of players on each side
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- Label: UBI Soft
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- Manufacturer: UBI Soft
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- Model: 52340
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- Platform: Xbox 360
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- Product Group: Video Games
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- Publisher: UBI Soft
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- Release Date: 2008-09-23
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- Studio: UBI Soft
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- Title: Brothers in Arms: Hell's Highway
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- UPC: 008888523406
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Avg Customer Rating: 
Product Description: Brothers In Arms Hell's Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features, and a totally redesigned online component. Delivering on the franchise's compelling story, unrivaled authenticity and intense squad-based action, Brothers In Arms Hell's Highway drops you into Operation Market Garden, the largest paratrooper operation in World War II. Lead Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division as they fight to open "Hell's Highway" in a daring bid for a quick end to the war.  The Next-Gen of WWII action |  Take command as Sgt. Matt Baker. View larger. |  Engage in large scale battles. View larger. |  Or house-to-house combat. View larger. | Operation Market Garden: The Story of Hell's Highway Operation Market Garden was a real-life Allied offensive designed to destroy Nazi Germany before Christmas, 1944. The plan was ambitious - it was largest airborne invasion in the history of the world. The plan was to capture a corridor through Holland to punch through the German lines. Paratroopers of the 101st Airborne and other divisions dropped from the sky in mid-September to seize and hold the corridor by surprise. The surprise attack was a bust. Hitler's best units were in the area and immediately counter-attacked and crushed the corridor. Key Features: - Brothers In Arms Hell's Highway - Next Generation: The classic authentic, squad-based combat series explodes on next-generation hardware, offering unprecedented graphics and features.
- New Story, New Setting: Follow Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division in "Operation Market-Garden" as they fight to open famous "Hell's Highway" in a daring bid for a quick end to the war.
- Live the life of an Enlisted Man: Get orders from HQ, go on patrol, spot the enemy and set up a devastating ambush. For the first time, finding the enemy before they find you is part of the challenge.
- Unprecedented Character Design: Lifelike characters look, talk, move and think with incredible realism. Game characters interact with the player and each other like true brothers in arms, trading ammunition, helping wounded allies and civilians, working together to man team-operated weapons, and more.
- Rich Cinematic Experience: As the squad leader, you interact with and get to know your brothers. Each character has his own personality, unique story and background, and grows through the game.
- Powerful New Units Under Your Command: Players can use or command combined arms teams - machine gun crews create intense fire, bazooka crews destroy buildings and tanks, and mortar crews pound the enemy from a distance.
- Step Into the Boots of a Soldier: Hit the dirt and get prone, rip grenades from your chest and hurl them at your enemies. See and feel the blast of nearby explosions.
- Completely New Multiplayer Experience: Fight major multiplayer battles with dozens of players on each side; all the intensity and accessibility of Deathmatch meshed with the squad-based gameplay that helped make Brothers In Arms famous.
- Destroyable Cover: Keep your men moving and choose your cover wisely - simulated with real physics, weapons will damage, dent, scorch and destroy the world around you.
There's only one way out of hell, and that's through it. To the Allied paratroopers who fought to capture and hold the bridges and roads of Holland targeted in Operation Market Garden the price was the lives of their brothers in arms. To them the corridor became known as Hell's Highway. It was the the last great Nazi victory. It was simply hell for Sgt. Matt Baker and his squad. Relive their courage and heroism in Brothers in Arms: Hell's Highway. Brothers in Arms: Hell's Highway: The Colonel Antal Interview Since 1985, when it dropped into the WWII division of the popular tactical/strategy shooter genre with Brothers in Arms: Road to Hill 30, the Brothers in Arms series has consistently met with critical acclaim and gamer praise. This was a tough mission to accomplish, but it did so by focusing compelling squad-based tactical gameplay against the backstory of a fictional squad within the historical events of the US Army's 101st Airborne Division during the Allied invasion of Europe during WWII. This type of realism is more unless unheard of in the video game world and can only be provided by someone who really knows their stuff. Enter Colonel John Antal, US Army (Ret.). Vice President of Knowledge Operations and Military and Historical Director at Gearbox Software, developers of the Brothers in Arms series, Colonel Antal is an Airborne-Ranger officer, a published author of scores of magazine articles, as well as several fiction and nonfiction books on military topics. Most importantly for for the subject at hand though, he is also a major force behind the development of the Brothers in Arms series and recently I was able to catch up with him and ask some questions regarding the newest title in that line, Brothers in Arms Hell's Highway.  Colonel John Antal, US Army (Ret.) in Kandahar, Afghanistan in September, 2008 during a visit with the paratroopers of the 101st Airborne (Air Assault) Division | Amazon.com/games: The modern military is full of cutting edge technology, but I'm sure that some readers will be surprised to hear that a career military man, such as yourself, plays such a pivotal role in the development and marketing of a video game. How did this come about? And did you have any video game experience prior to the Brothers in Arms franchise? Colonel Antal: I just returned from a ten day visit with US and NATO troops in Afghanistan, and I can report to you that when Soldiers are not fighting, they are training for the next fight. The more time Soldiers spend training in realistic simulated battles, the less blood spilled in battle. During my thirty years in the US Army, I trained thousands of Soldiers using constructive, virtual and live military simulations. Once I retired, it was an easy leap for me to switch my experience with military simulations into value-added content for video games. Amazon.com/games: I know you've probably been asked this question a thousand times, but let's make it a thousand and one. Operation Market Garden, the WWII allied offensive that Hell's Highway is based on culminated in a German victory. Why make a video game based on a defeat? Colonel Antal: Market Garden was not a complete success, but war is fought at many levels. At the squad level, war is about fighting for the next hill, hamlet or road junction. Victory and defeat is very clear in a squad - when the battle is over you either have won and lived, or have lost and most of your comrades are dead or wounded. In Brothers in Arms, Hell's Highway, we created a historical fiction that is true to the real history of the battle in ways no other game has approached. The true story of the battle for Hells Highway is dramatic and a worthy story. If we told only stories of victories, we wouldn't be telling true historical fiction. War is about victory AND defeat, gain and loss. Telling both is part of being true to the actual history. Amazon.com/games: As a follow-up to this, because this game is based on a very real and in many senses, tragic event for the forces involved and the civilian population, was there more pressure to stick to the facts in this game in order to get things right? And if so how did your team ensure this? Colonel Antal: Yes. We have done our best to make the game the most authentic WWII experience ever. Our goal is to put you in the boots of a true-to-life squad leader in the 101st Airborne during the fight for Hell's Highway. This game addresses the true history of the Battle for Hell's Highway, uses realistic tactics and requires you to lead a rifle squad in ways that no other game has ever done. Amazon.com/games: The game's story is centered around the events of an American squad, but since Operation Market Garden was an allied offensive, will players get to control, or even better, play as other allied forces? And will there be any playable German characters? Colonel Antal: The player will play as an American, Staff Sergeant Matt Baker. If you want to learn more about the British, the Dutch Resistance and the Germans, read my companion novel to the game, "Brothers in Arms, Hell's Highway", published by Ballantine Books, Random House. There will also be a history book out in January 2009 that explains the battle for Hell's Highway in day-to-day detail with maps, historical photos, screenshots from the game and much more. Shop for the Colonel's companion novel, "Brothers in Arms, Hell's Highway." Amazon.com/games: I've read that Hell's Highway will contain a whole new multiplayer experience. Can you shed some light on how this experience is different from what previous games in the series offered? Colonel Antal: Multiplayer is really exciting. Our multiplayer design is different from other games because it brings squad game play on-line. We created a team based game, where the team-based aspect is about squad organization. The game will select (or players will vote on) a commander on each team. There can be up to 20 people in the game, 10 per team. The teams will go after objectives in each map that will be resolved in rounds. Amazon.com/games: A common criticism in squad-based games is that AI enemies engaged in singleplayer modes are too easily outwitted, which is obviously something that should not happen on a real battlefield. Was dealing with this a consideration in the development of Hell's Highway? Colonel Antal: Yes, the team did a good job at creating a robust enemy AI that is clearly a tough opponent. Players will be excited about this feature. Amazon.com/games: Hell's Highway will feature a wide variety of weapons, not only used by US forces, but also those of allied troops and the Germans. Are all of these usable by any character and if so does each have specific ammo? Colonel Antal: All the small arms -- pistols and rifles -- will be useable, as well as most of the crew served weapons (like machine guns). Players can choose from semi-automatic rifles such as the M1-Carbine and M1-Garand, to machine guns such as the M1A1, bazookas such as the M9A1 and pistols. To check out all the weapons you can use and see them in action, check out the website (www.brothersinarmsgame.com in 'the game' section). Amazon.com/games: Hell's Highway is the first Brother in Arms title to come to Next-Gen platforms. How much has the visual clarity made possible on these platforms helped in the series' ongoing quest for authenticity? Colonel Antal: The visual clarity is stunning in this game. It makes use of the Unreal 3 Engine technology to deliver incredibly realistic, authentic and cutting-edge 3D environments. The game also has unprecedented character design - with lifelike characters who look, talk, move and think with incredible realism. Amazon.com/games: Hell's Highway is the third game in the series featuring Sgt. Matt Baker, and now Sgt. Joe Hartsock. These two have differing views on the acceptable costs of war and have traded off command duties in the last two games. In Hell's Highway both lead separate squads, but Sgt. Baker appears to be front and center. Will the game feature the ability to play as either sergeant? And regardless, is this dichotomy of outlook regarding command as much an attempt at realism in the field as anything else in the game? Colonel Antal: The player will play the role of Baker. The story of Baker and Hartsock, and their different approaches to leadership is a vital part of the story that I many of our fans will find intriguing. Amazon.com/games: I don't recall tanks playing too much of a role in earlier Brothers in Arms games, but one of the nicer videos I've seen indicated that they might be prominent in Hell's Highway. This seems a nice touch considering that Operation Market Garden's objective was to secure a path for armored units crossing into Germany. What exactly will players be able to do with tanks and what other new units and/or changes to the control scheme can players expect to see? Colonel Antal: The player will be able to fight as part of a Sherman Firefly crew and will be able to battle German Panzers head to head. Amazon.com/games: When last I saw Hell's Highway demoed, one of the things that stood out in my mind was the destructibility of environments and cover. Considering that the game in filled with weapons of varying destructive power, I thought this was a fantastic and natural addition. Can you give a few details on this for our readers? Colonel Antal: Destructible cover allows the player greater tactical flexibility. Now you can create a flank by blowing away flimsy cover that would normally block your maneuver. The destructible cover system was modeled using real physical properties and behaviors, so weapons will actually damage, dent, scorch and destroy the world around you. It's a great addition to the game that gives players a truly authentic experience. Amazon.com/games: Having grown up myself watching movies like A Bridge Too Far, The Guns of Navarone/Force 10 From Navarone, Where Eagles Dare, The Dirty Dozen, Kelly's Heroes, The Longest Day, etc. I've often wondered why the events of WWII have not been more heavily mined for game subject matter. With the continued success of the Brothers in Arms franchise and others, as well as the power of Next-Gen technology, do you see this changing? Colonel Antal: I strongly believe that powerful, dramatic human stories provide an exciting medium for video games. WWII was a vast WORLD WAR with countless powerful, dramatic, human stories. Anyone who is bored with WWII hasn't studied the war in depth. The stories from WWII have importance relevance to us today and are archetypical examples of the moral dilemma of war. No sane person wants war, but if you value life and liberty, sometimes you are forced to fight. I expect that we will be telling these stories and incorporating them into our games for many years to come. Amazon.com/games: Since the framework of the Brothers in Arms series is the allied invasion of German-occupied Europe and the battles that would eventually make up the march towards Berlin/the race to beat the Red Army there, can players expect to see more from Sgt. Baker and his squad in the future, perhaps at the Battle of the Bulge and beyond? Colonel Antal: As long as I have anything to do with it, the answer is YES. Amazon.com/games: Finally, because it's interesting to pick the brains of people behind the games, do you mind telling our readers what games you are playing and/or what you are reading these days? Also, I know that you have authored several fiction and nonfiction books as well as articles. Are you working on anything new that you might want to tell us about? Colonel Antal: I'm an Airborne-Ranger and have been a combat officer all my adult life. I pretty much like to play anything with WAR in the title! Many thanks to Colonel Antal for taking taking some time to give us his insights into the impact that the historical events of WWII as well as actual combat tactics have played in the creation of Hell's Highway and the Brothers in Arms franchise as a whole. We wish him, Gearbox Software and Ubisoft much success with the new game and look forward to the next installment in the Brothers in Arms saga, where players may find the Screaming Eagles of the 101st Airborne fighting their way to Berlin and an eventual rendezvous with VE day. --Tom Milnes, Freelance Contributor
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Customer Reviews
"Bring the Boys Home!"
I've been with BiA since Road the Hill 30 (RTH30 for short) and was relunctantly excited to recieve this installment.
The Story alone should be commemorated for it's heartfelt "War is Hell" emphasis. Its based off of the true events of Operation Market Garden, the largest Airborne invasion in World War 2. There plan was simple, open up a highway for the allies, win the war by Christmas. Unfortunately, the Germans closed off the corridor, leaving our men Screwed. This highway became Hell's Highway, a tragic and emotional battle for survival.
You'll be stepping into the Boots of Matt Baker. A Squad leader who is starting to slip into states of Shell-Shock. Hes a great character (Who resembles a more Poetic young man, then the typical "Average Joe")
He is haunted by Dead Squad mates, who he feels regret for (He believes it was his own actions that got them killed) as anyone would.
Now then, The Sound Design.
Its Brilliant. When you arent hearing the petrified screams from your Companions about what the next Plan of Action is, your ears are screaching from a nearby grenade blast or ringing from the sound of Assault Rifles in the distance.
Which bring me to this, Cover is the name of the game. If you play this as a "Run & Gun" Call of Duty type game you may, scratch that, WILL be killed. Enemies need to be Supressed (This can be viewed by the supression meter visible above their heads
Red: Dont Even think so
Grey: Its all good, Flank away)
What makes the Tactical Planning and execution fun, is the Squad AI. They are smart enough to find cover while under fire, rarely ever run into the open, and will sometimes even question your judgement.
Additionally, there is an added feature called a "Kill-Cam". This feature is very welcome, as it zooms in on a target that you have taken down by a headshot, a grenade, or a well-placed bazooka shot. The only problem is, it happens entirely to randomly, but even that isnt an issue to gripe at.
I just have to give Kudos to the developers at Gearbox for the realistic Squad characters. They become people you can easily grow attached to, and it really saddens you when one dies. They crack jokes, swear at Krauts, and even look you in the eye when awaiting an order.
The Environments are Stellar as well. Each area you engage the enemy in is literally a Puzzle. There is more then one way to get past each area, and the game is pretty leanuent on how you choose to. Its very satisfying to force enemy units from controlling a Good 75% of a battlefield, and with some expert planning, force them into containing less that 5%.
To Wrap this up, Brothers in Arms: Hells Highway is a memorable Action experience that all should experience. It really does bring the "War is hell" aspect to a whole new level.
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It should be called Brother against Brother...
World war 2 was not something to be proud of. SeeHuman Smoke: The Beginnings of World War II, the End of Civilization or The Fire: The Bombing of Germany, 1940-1945 It devastated Europe and destroyed many great men, AND MILLIONS OF WOMEN AND CHILDREN. Politics, propaganda (from academia, to movies, and even comic books), and ego of world leaders brought us in on the side of England. We allied with the worst mass-murderer maybe of all time with the largest real death-camps STALIN, and plunged half of Europe into communist opression for 50 years. England should not have fought Germany, and they did not have to. Neither did we. We all should have fought WITH Germany if anything. If we had not done numerous covert acts of war against Japan, they never would have attacked. The world would be MUCH better off today if we had fought WITH Germany. They were our people, from the heart of Europe. We messed up BIG TIME. Now in every European-majority nation, we are being overrun and destroyed. Our birth rates are way below replacement. We are winking out of existence as a race -- going extinct. WHY WOULD I WANT MY KIDS TO PLAY THIS GAME?? IT IS POLITICAL NONSENSE. IT IS A HORROR. IT WOULD BE PROBABLY BE MUCH BETTER FOR THEM IN THE LONG RUN TO PLAY X-RATED GAMES. They should come out with a game where you play as the Germans, complete with kids and old men fighting desperately to save their (and it turns out our) world -- and getting firebombed to put this in perspective. THAT was HELL.
Other than that, the gameplay is good. if you don't think about the horror of it, it is a good game.
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boring
It is obvious the rave reviews were written by people with an agenda. Web reviews have become blogs for employees of the game manufacuters. This game is repetitive to the extreme. The controls are complicated and most the time don't work in time to keep SSgt. Baker alive. "Press A to vault over obstacles" is mind numbing, slow and a good way to get killed. When "dug in" he keeps rotating back and forth so much you can't aim properly. I have never played a game such as this [with the exception of "Gears of War"] that is so repetitive and is an invitation to develop carpal tunnel syndrome. To place it in the same category as Battlefield: Bad Company [the funniest and most fun Xbox 360 game yet developed] or Call of Duty 4 is rediculous. Not even close. Ignore any review over 3 stars with this one. Col. Antal is getting paid by Ubisoft and, from a former USMC combat infantry officer, should be ashamed of himself for even mentioning the real combat soldiers in Afghanistan/Iraq in the same breath.
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My impressions after passing BIA.
First of, let me just mention this, the game is good!!!. How good depends on you, but certainly a lot of fun and challenging. Its not hard, but you have to think, no rush and gun gameplay here.
Let me start with the controls. The controls take getting used to. It took me about 30 to 60 minutes to learn, a long time. You can change the controller's button layout, but they are all predetermined, and none are exactly what you want. A custom layout would have been welcomed. You can hardly turn when you run, but you get used to it.
The game has a LOT of glitches, from guys walking infinitely toward a wall, to you pressing the zoom button only to recognize two second later the game never registered that you are pressing the button, so he never zooms and you have to release the trigger and press it again. This still doesn't take away from the fun, which is amazing.
The game is simple and complicated at the same time. Lemme explain. Its simple in you move from one field to another and you find cover, and then flank them so you can shoot them yourself. Its complicated as the commands you issue aren't always followed (dam you bazooka team, always dying on me, when I tell you to move, MOVE!!!).
Multiplayer is HORRIBLE. I dont wish it on anyone. It is torture. It was just put in as a feature. Its the same mechanics as the single player, (so bad controls!!!), and basically there are two flags on the stage to capture. You are assigned to a squad and CANT change,so you are stuck with said squad's weapon loadout, not fun.
The story is well written and will keep you interested, but I had a hard time remembering who is who as the graphic are mostly Xbox 1 quality. Most memorable moments where setting up an ambush against incoming enemies in a warehouse in 10 seconds and watch as my team makes it to position just in time and slaughters them without any help. The tank segments are fun, and the areas are well planned and make you think everytime. Definitely a must play, but I can't justify its $60 dollar price tag to everyone. This is not a typical FPS game, but a lot of fun if you get into it.
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Brothers in Arms: Shell's Highways (Teenage Mutant Ninja Turtle Joke!)
Picture it. September, 1944, Holland. The top allied commanders have put together a daring plan to create a corridor through the Netherlands and punch through the German lines and into Germany to end the war by Christmas. This is operation Market Garden. You play Sergeant Matt Baker, the returning protagonist from the first game (although not the second!) Anyone whose played the first game (or second, maybe) will know that a great deal of these games deal with the adverse psychological affects of war on our little human protagonist.
Baker, Sgt. Baker, is the commander of a squad, and thus has multiple teams under his command. These teams include, and are limited too, a machine gun team, a base of fire team, an assault team, and a bazooka team. Each team has their own specialties and functions (mg team can suppress multiple enemies, bazooka team levels cover, etc), and you'll have to use them to the best of their ability if you want to make it through unscathed. Actually, it is a lot easier in this outing to just rally your team around you and charge in, but you will stall up during the more difficult part of the game.
In general regards to gameplay, this is more of the same from the old games, which attempted to reinvent the World War II shooter genre subcategory by being a 'realistc' squad based shooter . Find, fix, flank, and finish continues to be the principle philosophy and strategy. New to this outing however is a Rainbow six-esque cover system (where it switches to third person when taking cover) and the old health system is gone, this time replaced with a "risk" system, if you will (and you will). Basically, if you put yourself in a dangerous situation, the screen will go red; stay unsafe long enough, and someone's gonna clip you. It seemed as if there was a problem with this risk system, as to me it felt like the way your risk was calculated was "are you being shot at" "yes? then are you taking cover". Many times I was behind cover, just crouching without leaning against the wall, and was still getting a red screen. Other times I'd be up against cover and enemies would be on my flank shooting at me from where I wasn't covered, and I'd take no red.
But wait, mister, this is supposed to be a more story driven game, correct? Well, I wouldn't say story driven per se, but I would say there is a heavy focus on the characters in this game. Each of the character has a unique personality, and also have three things they'll say repeatedly during combat (usually along the line of "we should probably flank 'em boss"). Baker is the sensitive leader, who takes it hard if he loses one of his men. So we get to see Baker's psychological deteoration during market garden (as you may know was the real last allied defeat). These psychological deteorations manifest themselves through flashbacks, hallucinations of fallen comrades, and visual distortion effects (which take place in a spooky abandoned hospital, a level which nicely showcases the developers attention to Baker's character).
But Brothers in Arms Heck's Highway (or BIA:HH as its known on the streets) does have a few problems. For a game that's supposed to have an interesting story with cool unique characters and such, it could have had better voice acting (some of them are pretty good, but others, like Red, deliver their lines without sympathy or emotion, merely reading off a script.) Speaking of script, it was somewhat weak; it lacked the realness and punch that I could have sworn were in the other games. I don't know whose fault it was, maybe the actors just didn't read it with the right something, or maybe they didn't have something good to read. Either way, it left a bad taste in my mouth. Like week old Indian food. Or fresh English food.
Other problems include late-texture pop in (where the ground and models are smooth and then a second later the texture loads in). This detracts from the overall sense of realism and the convincingness of the game, but really it wasn't too bad, just a minor annoyance. I also got trapped in a tank once. On that topic, the tank levels were alright, but the tank controls are the wonkiest vehicle controls I have possibly ever seen in a video game (akin to the terrible mako controls in Mass Effect).
But the hands down biggest problem was with Glitched out enemies. I only encountered this maybe twice, but it was EXTREMELY aggravating. An enemy would stand out in the middle of the battle field, behind no cover whatsoever. I'd shoot him. Nothing. I'd pour whole clips in to him. Nothing. They would only die when I had my team mate take them out. Sucks you out of the experience.
Multiplayer: Unpolished and tacked on. Not worth it, doesn't contend with the big boys (halo 3, cod 4) and probably won't pull you away for more than the five minutes it takes to make you realise you don't like it.
All in all, the game's alright. Pretty much the same as other BIA games, which while not bad, the lack of innovation blocks this game from getting full points.
4 out of 5.
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