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Infinite Undiscovery
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List Price: $59.99
Our Price: $27.98
You Save: $32.01 (53%)
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Product Details
- Binding: Video Game
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- Brand: Square Enix
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- EAN: 0662248908120
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- ESRB Age Rating: Teen
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- Features: A seamless, real-time battle system that maintains a strategic, party-oriented format, Players are confronted with a variety of dramatic situational battles such as executing a daring escape while a gigantic ogre follows in hot pursuit, or waging battle amidst towering tsunamis. Dynamic environments change and respond in real time, creating, Combat, exploration and other actions all take place within the same environment, seamlessly shifting between each game facet. Battles are carried out in real-time, bringing vibrant fighting sequences of the STAR OCEAN series out of the traditional battle, A twisting, 30-hour storyline co-written by Ryo Mizuno, creator of Record of Lodoss War, 17 characters join the hero, Capell, with unique Connect Ability actions that allow the player to tap into their abilities and take direct control
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- Is Autographed Specified
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- Is Memorabilia Specified
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- Label: Square Enix
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- Manufacturer: Square Enix
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- Model: 90812
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- Platform: Xbox 360
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- Product Group: Video Games
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- Publisher: Square Enix
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- Release Date: 2008-09-02
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- Studio: Square Enix
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- Title: Infinite Undiscovery
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- UPC: 662248908120
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Avg Customer Rating: 
Product Description: Traverse a seamless, expansive world in Infinite Undiscovery. Mistaken for a renowned hero, Capell is thrust into a conflict to sever the chains that bind the moon to his world. Rise against the wicked Order of Chains in fierce real-time combat with a party formed from 18 characters. But beware, not all battles are won by force. The most obvious solution is rarely the right move. Shatter the chains and release the Order's grip on the world.
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Customer Reviews
My husband loves this game
I bought this game for my husband. He loves it. The graphics are incredible.
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almost... but not yet there
Even with all the gripes added up, the game is still fun. If you loved other tri-Ace games like Star Ocean, Valkyrie Profile, or Radiata Stories, you owe it to yourself to at least try this one. It was too easy for me to say just another hour and end up playing for another three.
Pros-----------------
Battle system - it's awesome... except for using items (more in cons). This action-adventure-ish battle system never really gets boring, and if it ever does, you have the option to just run by the enemies. Unless you grind to raise your levels, you have to use your skills and equipment well to get through the dungeons and beat the boss.
Short loading times - Pretty self-explanatory. I haven't experienced another game on the 360 with shorter loading times.
Main story/characters - The main story is well told and the main characters are well developed by the end.
Cons-------------------------------
Items in battle - Opening the menu to use items doesn't stop time, and there's no way to assign items to a button. Also, getting knocked down while having the menu open closes the menu... meaning if you (or anyone in your party) are in the process of getting clobbered up, you (or that person in your party) can't use any items. Which is bad because when you want to revive someone, you're usually being clobbered up.
Unfinished towns - When you visit a town, you'll find doors that don't open, stairs that are crudely blocked by crates, and invisible barriers that block you from going down an alley. It makes me believe the developers didn't have enough time to execute their initial plans.
Not many save points - Mainly because of the problem with using items during battle, you will die at some point in this game. You're then sent back a half an hour or two to the beginning of the dungeon. And you don't get to keep your experience points you accumilated since the last save point.
Non-main characters - aside from the main party members, the characters don't have much of a backstory. This is a tri-Ace game, and I expected something like from the Star Ocean series where there'll be some optional events around a character to flesh him out. This game doesn't have much of them, and when it does have them, it's a chore to get through.
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Almost kinda halfway came close to being almost there.
Role-playing games strike a tricky balance between gameplay and narrative that is easy to take for granted when everything goes together correctly. Infinite Undiscovery is sadly an example of how flawed design and myriad imperfections can mar an otherwise enjoyable adventure. Square Enix manages to provide the frame of a role-playing game epic that falls short on execution.
Some of that energy is siphoned off by a largely empty and repetitious world, some of it is drained by faulty scenario design, and much of it isn't allowed real depth because of the relatively short length. It's easy to grow fond of the characters and become involved in their plight, but the narrative is only one part of the whole.
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Rough around a few edges, but very well done
I've read a lot of positive and negative reviews myself, and most are fairly accurate. There's definitely a niche of gamers that this will really apply to, but should still be a worthwhile purchase (or rental for those who can play for a week straight) for any RPG fan in general.
The story is by far the strongest point. There will be times that make you cry, times that make you laugh, and times that make you so raging mad that you forget a certain character is fictional - like a good book. Great cinematics, great voice acting, great plot.
The combat is fairly hit-and-miss (no pun intended). It took me until my 15th hour of playing to really figure out how to use combos and party orders (focus, combo, free, etc) to my advantage. Learning how to get some HP and MP back by using ground combos was very important. However, there is rarely a chance to take advantage of Connect skills, since you can't call for healing while connected, and battles are too fast or too on-the-edge to bother with another character's skills. Many of the boss fights are great and very challenging - sort of from the Kingdom Hearts genre.
One major disappointment, although I am still a good 5 hours from the finish, is that the game brings strategic situations into play with a flourish, then all but ignore them for the rest of the game. The first hour of play is heart-pumping escaping and racing the clock, then soon after that is a great siege scenario... then it drops off to the occasional ho-hum "win before time runs out" scenario, if at all. They could definitely have taken advantage of multi-party situations more - so far there has only been one (absolutely fantastic) section where that occurred.
I couldn't be happier with my purchase, though, and the only reason I probably won't play through it again is that so many good RPGs have come out or are coming out for the 360 - Vesperia, Last Remnant, Fable II, etc... hard to keep up with!
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Intricate Storyline
When i first put this game into my Xbox, i thought it was just going to be another Japanese games filled with cliches. The game starts off a bit weird and the storyline leading to the first boss is pretty weak, so i thought i would give it a few more days and if it didn't become interesting, i would give it up. Well quickly after this happens, it gets really detailed and in depth. The storyline is very very unique and the grapics are absolutely amazing.
The fighting is a bit simplistic and sometimes you die somewhat often, but it just adds to the excitement of gameplay- watching out for things that'll kill you. However, you can connect with other party members to perform special attacks, and with around 16 computer plays that you can put into your group (4 at a time) the possabilities are seemingly endless. The only other con I can think of is that they didn't adjust movements of the mouth when transfering it to English, so the mouths never match up with what they're saying. There is such a great storyline though, sometimes you don't even realize it.
Overall, Infinie Undiscovery is definately a game you should look into.
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